Traditional RPGs

Y’all roll the bones? Have a little make-believe? I’d love to hear of it!

I’ve been dabbling in RPGs (both traditional and computer) for most of my life. Started in the D&D 3.5 Era, which is still somewhat modern compared to what other people are playing to this day. I’ve also basically been involved in some D&D 5.e campaign for the last 6 years. My career as a DM has been short-lived, since it’s been kind of hard to commit to the sort of effort that’s needed in planning and running a campaign; it was fun for the 3-4 sessions I ran, and I am considering doing it again in the future.

What systems have you folks gotten into? Who’s your favourite character you’ve ever made, and what do you like about them? Which systems would you like to try, or what are some other TTRPG hot takes you have lying around?

Roll for initiative.

2 Likes

Oh boy, do I have things to tell.

So what I have already played, and I remember from the top of my head, are:

  • D&D 5e
  • Dark Sun
  • A bit of Pathfinder
  • A session fo Daggerheart
  • Cairn
  • Honey Heist

And systems that I want to play and remember from the top of my head are:

  • Mörk Borg
  • Fomoria (new, it’s on Kickstarter right now)
  • Ironsworn
  • Mausritter
  • Escape from Dino Island

I’m really enjoying role playing!

2 Likes

I’ve never played a TTRPG however two of my favourite video games of all time (Star Wars: Knights of the Old Republic I and II) are based/built on a modified version of D&D Third Edition so… that’s a thing.

These games play like a typical action adventure RPG but behind the scenes there are attack rolls, saving throws, attribute modifiers etc. etc..

Update: I now have about five days to get acquainted with Shadowrun 4th Edition. Our regular D&D group is having trouble getting everybody’s schedule synced up, so the DM offered to run a one-shot with those willing and available.

What more can I say besides null sweat?

1 Like

Anyone here knows of a cool table that will proxedurally generate a dungeon that’ll eventually end? Let’s say I want around 10 rooms in my dungeon, so the rooms it creates should eventually stop producing doors mathematically.

I’ve already played around with AI on this, but I’d like to know if anyone here knows of an existing dungeon?

I’ve learned the word procedural mapless dungeon for this type of dice table.